
Always looking for my next adventure!
Available for hire
Floklore inspired rogue-like

This game has been the first original project I've worked on at this company and I've had lots of responsabilities developing it.
This project was partly developed along another game, so for most of it I was the only programmer, and so, for the whole project I've been in charge of the programming.
We had limited time and resources so good planning and structure, applying patterns and versatile and flexible code was key.
Reco Technology
Action, Rogue-like, adventure
PC, Nintendo Switch, Play Station 4, Play Station 5,Xbox One, Xbox Series X
Released on
Lead Programmer
Since I had to build most of the game's pillars and structure on my own, I've been responsible of many aspects of this game. Some examples include:
And probably there are many more things I'm missing. My main focus on this project was to make it so iterating and adding content was fast and reliable, and also have the game build in such a way that we could easily decide how much content it would have. And if we had time, making it easy to add more. The game is very modular and all of its systems work as independently as possible. Changing the different parts of the game, adding new features, removing those we don't like, rebalancing the game, etc. It all can be done easily by the designers with little to no help from programming. I'm very proud of how this way of thinking has allowed us to make this game with such limited resources and how its given the designers the ability to bring their ideas to the game on their own, quick and easy. If it weren't for this approach, this game couldn't have been completed.